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“I’m not paying that much to go on Bumper Cars 1.” “Roller Coaster 3 looks too intense for me.” “I want to go on something more thrilling than Haunted House 1.” You’re not for everyone, and that’s okay. Without realizing it, Roller Coaster Tycoon taught us several valuable lessons – and no, not just that you had to hire extra handymen to sweep the outside of looping coasters. Going back and playing the game now in my early 20s, I realize how much of an impact it had on us. Sure, when I was 7 I didn’t exactly get the complexities of loans, I just knew that the money I got from the bank to build another roller coaster had to be paid back quickly.
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Roller Coaster Tycoon managed to captivate our hearts, minds, and free time in the early 2000s by allowing us to tap into our creativity and challenge our business skills at a young age. Go on, listen to “ Tales from the Vienna Woods.” Take a quick trip down memory lane. The second I hear a classical German or Austrian song from the 1800 or 1900s, I immediately picture the merry-go-round from Roller Coaster Tycoon spinning slowly, a short queue line of guests who prefer less intense rides waiting for their turn on “Merry-Go-Round 1.” If anybody out there has knowledge of such a resource, please enlighten us all in the comments.Nostalgia is a funny thing.
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I half-forgot this game existed until the Android port made it relevant again.

I have assembled such a collection myself years ago, but that’s long lost on a hard drive to a desktop machine since melted down for scrap by now. What I can’t believe is that, in over 20 years this game has had to stew on the Internet, nobody has simply put together a site for the smallest possible (but still rideable, safe, profitable) track design for each ride. Get ready to look at some ugly decades-old pages though: There’s several track exchange resource sites all over the web. When it gets to $1, delete it and plop in a new track.Īnd I mean, EVERY track-based ride can be optimized this way.

When ridership slacks, lower the price.Slap in a prefab ride, raise the price to the max tolerable price.Design every ride to have the smallest possible footprint.Pause, save, and use the ride designer, then plop the ride into the map at once. Try to work with what attractions the map gives you to start with.After you do, you’ll whip through that map in ten minutes flat, and then it’s time to start a new game on the next map where you have to wait another half hour for the top scientific minds of RTC to discover the high-tech possibilities of… the ATM again. You’ll find yourself maxing out research funding, shutting off everything except for the research category you need, then setting the game down for half an hour and checking back to see if you got the thing you need. Again, even at the fastest speed, waiting for key technology like ATMs and more versatile coasters to drop is pins-and-needles torture. The other issue is the research mechanic. The speed control is still there, but even at the fastest speed the game crawls. Too bad, there’s no “win early” button! You still have to sit there watching the clock slowly tick down the remaining time while your biggest problem is preventing visitor leak from increased maintenance. More likely, you will have those 3K required visitors within six months while the map gives you three years. It’s almost impossible to lose a Roller Coaster Tycoon scenario. The fact which Chris Sawyer is blind to, and which most fans really don’t vocalize out loud, is that the scenarios are not the least bit challenging on any metric except PATIENCE.
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Like I say, get the Toolkit (another $6, chump change) and you have the ride designer, plus custom maps, and the Six Flags maps from RCT2 which are really close to sandbox modes anyway. But you’re a RCT fan is you’ve read this far, so you’re used to this by now.
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Most of the scenarios ( full wiki list here) are locked and you have to unlock them by passing the unlocked ones, in the usual game progression.
