
In-Game Depth of Field Effects: DOF enables a filter pass-through for graphics that appear at varying levels of depth within the game.

Impacts the resolution of rendered textures. If you're exceeding VRAM and find it to hinder performance, decrease this setting to instantly retrieve large amounts of memory. Texture Quality: Has the greatest impact on VRAM consumption. Higher values will allow the player to see objects with greater detail from farther away.
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The full depth of this setting is not yet understood.ĭistance Scaling: Impacts your view distance of objects and geometry in-game.

Population Variety: (Informed speculation) How many individual actors are rendered before reusing models or objects. This impacts CPU and GPU performance with increased drawcalls and poly-count. A greater density means more civilians and civilian-operated objects will be rendered at the cost of performance. Population Density: This slider can be incremented to increase the number of on-screen NPCs rendered at any given time. Let's briefly break-down some of the core settings: 60FPS is unnecessary for playability with GTA V, as it is not a high-precision title. In our gameplay testing, it was determined that a framerate of 40FPS or greater is preferable for an enjoyable experience. Not all settings have an “ultra” preset in these instances, we set them to their highest option – usually “very high.” In general, for purposes of this article, when we refer to “ultra settings” for testing, we mean that we're using the maximum settings permissible under the “graphics” tab. Most settings span Normal to Very High, with some jumping to Ultra. Among other settings, the game includes sliders for population density and variety, distance scaling, view distance, and so forth. GTA V has fairly complex PC settings, allowing great performance optimization capabilities for systems that require fine-tuning. GTA V Texture Quality Screenshot Comparison & Benchmark.Complete Settings Optimization Guide for GTA V.This article makes no intentions to comment on gameplay value. This GTA V PC benchmark compares FPS of various graphics cards at maximum settings in 1080p, 1440p, and 4K resolutions. Using a suite of video cards spanning the Titan X, SLI GTX 980s, R9 290X and 270Xs, GTX 960s, 750 Ti cards, and more, we benchmarked GTA V in an intensive test. These things take time, and RockStar certainly took as much of that as it needed.

As you'll find out in our benchmark results below, the game is also incredibly well-optimized across most graphics card configurations, something we can't say has been true for most games in recent history. The port also added first-person mode, complete with new 3D models and animations for the characters' arms, phone, guns, and what-have-you. GTA V's PC port exhibits unique PC features, like a VRAM consumption slider indicative of the maximum VRAM requirement of the current settings. Grand Theft Auto V took its time to migrate to PC, and from our preliminary overview and testing, it seems like the wait was worthwhile.
